AI Insights · Timothy · October 2021
Top 5 Business Games on iOS in Turkey in Q3 2021
Explore the performance of the top 5 business games on the iOS platform in Turkey during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 business games on the iOS platform in Turkey. Here’s a closer look at how each game fared in terms of downloads, revenue, and active users.
Grand Hotel Mania: Management experienced a fluctuating performance throughout Q3. Weekly revenue peaked at around $576 in the week of September 20, following a steady climb from $355 in mid-July. Downloads saw a significant peak in early August, reaching 1.4K, and then stabilizing around 300-400 by the end of September. Active users also showed notable activity, with a high of 10.9K in early August, before settling around 7K by the end of the quarter.
Hotel Craze® Design Makeover had a more modest performance. The highest revenue was $223 in mid-July, but it generally hovered below $100 for most of the quarter. Downloads were relatively low, peaking at 411 in mid-July and then declining to just 33 by the end of September. Active user numbers followed a similar trend, starting at 493 in late June and dropping to 292 by the end of Q3.
For Idle Lumber Empire - Wood Game, weekly revenue saw a significant increase towards the end of the quarter, peaking at $384 in late September. Downloads were initially high, reaching over 2K in mid-July and mid-September, before stabilizing around 600-700. Active users also saw a rise, with peaks at 3.1K in mid-July and 3.9K in late September.
Cafeland - Restaurant Cooking maintained a relatively steady performance. Revenue peaked at $181 in mid-September, while downloads ranged between 400 and 900 throughout the quarter. Active users were fairly consistent, starting at 4.8K in late June and ending at 4.5K by the end of September.
Dealer's Life had the lowest activity among the top 5. Revenue peaked at $114 in mid-July, with most weeks seeing below $100. Downloads were minimal, with only a few scattered instances throughout the quarter. No active user data was provided for this game.
All data mentioned in this article comes from Sensor Tower, where more detailed insights can be found. These trends reflect the dynamic nature of the mobile gaming market, highlighting how different titles can experience varying levels of success over a quarter.